Garage and profiles
Every tour belongs to a machine. So the garage keeps the ones you actually ride — and the app stops asking.
Your vehicles
A vehicle has a name, a kind, a range and a routing profile. Every new tour picks up the vehicle you rode last, on its own.
There are two kinds: two-wheeler and four-wheeler. Four-wheeled vehicles can hold their measurements as well — height, width, weight.
Routing profiles
The profile decides how your route gets built. Five come with the app:
- Schnell — getting there. The route that takes no detours.
- Tourer — the standard for riding rather than arriving: the back road over the fast road, the bend over the straight, the detour that pays for itself.
- Adventure — takes in whatever isn’t sealed: gravel, farm tracks, everything the map knows about but never put tarmac on.
- Adventure Light — the same idea, measured out more carefully. For machines and days that don’t need the coarse version.
- Auto — for the moments when all of that would be wrong: the motorway stretch, straight across town, arriving rather than riding.
You switch per route, not per waypoint: a tour has one character.
NoRoad
Desert, steppe, dune field — where there is no road, NoRoad takes over: waypoints, bearing, straight lines. Direction and distance instead of a turn instruction. The terrain decides the way through. And you.
You turn it on where the profiles otherwise sit: the entry “— NoRoad”. It’s also good for quietly collecting places without a route lying in the way.
Not to be confused with offroad. What most people mean by that — gravel, farm tracks, unsealed but mapped — is what the Adventure profile rides here, on a perfectly ordinary route. NoRoad is the other thing: no road at all, so no route either.
Because there is nothing here for a waypoint to be pulled across to, the growing radius from the waypoints chapter doesn’t apply: a point counts as reached within a fixed 100 metres, changeable per waypoint.